- 1 battle board
- 1 Mankind deck with 70 cards
- 1 Invaders deck with 70 cards
- 11 Heroes of the Resistance cards
- 1 invasion plot marker
- 4 Mankind strategy markers
- 5 Invader strategy markers
- 20 power tokens (double sided -1/+1)
- 19 faction tokens (double sided: invader/mankind)
- 1 rulebook
The game is set on earth in the year 2127 - the future.
A shattering invasion by a terrible enemy has begun.
The players control two totally different powers one year after the start of the invasion: one controls an unyielding alien invasion force (the Invaders) and the other controls Mankind.
Can Mankind stop the deadly invasion plan?
Witness the end of civilisation unfold as a terrible alien invader attacks the planet. In a conflict no one expected, the human and alien species battle for supremacy of planet Earth.
The players command two totally different powers one year after the start of the invasion: one controls an unyielding alien invasion force (Invaders) and the other controls Mankind. Each force's distinctive advantage give the controlling player unique strengths and qualities with which to dominate their opponent.
Others about Invaders
"Als typisches Zwei-Personen-Spiel macht Invaders gar keine schlechte Figur. - Carsten Pinnow " http://www.ludoversum.de/cgi-bin/lv.pl?action=show&destroy=16359&x=notify
"But fortunately nothing in Invaders is without a counter. Sure, some things are hard to counter, but in all our test games I never had the feeling that there was nothing I could do. Most games had a very close end, always a good thing" http://www.meoplesmagazine.com/2014/03/31/invaders/
In the rulebook there are 30 faction tokens mentioned, this should be replaced by 19 faction tokens.