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The rules of 111 ANTS are simple: try to form a complete ascending or descending sequence of 12 cards as quickly as possible. Collect the most jokers with the coloured ants, but remember that other players can be faster in collecting a complete serie. The player who is the first in collecting 60 jokers wins the game.
In the absence of permanent standing armies, combatants for the throne rely on mercenaries to do the fighting for them. But will the Heroes be helpful to your plans? And how about the intentions of the Cyclops, the Elves and the Orc clans? Chaotic times lay ahead. This is a pocket edition in a small can.
Note: This is an expansion. You need CLAIM pocket or CLAIM 2 pocket to play the game.
More and more factions are fighting over the throne. Wizards, Druids and even Shapeshifters get involved in the struggle for power. The factions can also use powerful ancient artifacts from now on.
Note: This is an expansion. You need CLAIM pocket or CLAIM2 pocket to play the game.
The realm has a hard time. No succesor to the throne and lots of struggle for power. Magical locations will now play an important role in the harsh battles. Convince the Basilisks and Unicorns to help you in your claim while the Phoenix faction is impressive and dangerous for everybody.
Note! This is an expansion. You need CLAIM or CLAIM2 to play the game.
The realm is bigger than it was ever before. With more than 40 species to win over their votes, it is getting more difficult all the time. Choose your factions wisely and use their powers to claim the throne.